Even with real-world irate midnight calls from residents (fortunately) removed from the picture in Cities: Skyline, the original was a thorough simulation of what it takes to build and run a city, complete with proper zoning for residential, commercial, and industrial development. My review of Cities: Skylines played up my real-world role as the mayor of a Canadian town, and I have to fall back on that again to reiterate just how much this game captures the experience of leading an actual municipality. Even though this add-on only subtly adjusts the focus of the original game, it broadens the scope in such a way that I have to recommend it as an essential purchase for any and all virtual mayors. The experience is further boosted with more subtle gameplay tweaks, including new commercial districts for leisure and tourism, extended budgetary demands-keeping those streetlights on isn’t free-and a number of new buildings and policies. After Dark adds a day-night cycle to the Cities experience, expanding the realism of the original game by giving you a glimpse into what city life is like after the sun goes down. As the old song says, “At night, it’s a different world.” That old Lovin’ Spoonful lyric holds true in After Dark, the first expansion for Colossal Order’s Cities: Skylines.
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